AI Insights · Timothy · October 2025
Top 5 Shoot'em Up Games Performance in Australia Q3 2025
Explore the performance trends of the top 5 Shoot'em Up games in Australia during Q3 2025, with insights into downloads, revenue, and active users.
The third quarter of 2025 presented intriguing trends for the top 5 Shoot'em Up games on a unified platform in Australia, with data provided by Sensor Tower. Here's a closer look at each game's performance.
Archero 2 from HABBY saw its weekly revenue begin at around $54K at the start of July, peaking at nearly $62K by late July, before declining to approximately $44K by the end of September. Weekly downloads started at 2.5K, dropping steadily to 1.3K by early September, then slightly rising to 1.7K by the end of the quarter. Active users fluctuated, starting at 10K, peaking at 15.5K in early September, and settling at 8.1K by the end.
Zombie Waves-shooting game by FUN FORMULA PTE. LTD. experienced a fairly stable revenue, starting at $16K, slightly dipping mid-quarter, and recovering to $16.5K by the end. Downloads remained consistent around 800, with active users hovering around 9K throughout the quarter.
Survivor!.io, another title from HABBY, saw a significant increase in revenue, beginning at $8.5K and reaching $20K in early August. The trend then reversed, ending at $11.7K. Downloads showed a steady rise from 1.7K to 2.3K, while active users also increased, starting at 9.6K and ending at 10.8K.
Azur Lane by YOSTAR LIMITED displayed a sharp increase in revenue, especially in mid-September, jumping from $2.5K to $26.7K. Downloads and active users were relatively stable, with minor fluctuations around 100 downloads and 500 users.
Mech Assemble from ONEMT PTE.LTD. began with $6.5K in revenue, peaking at nearly $8K mid-July, and ending at $5K. Downloads followed a downward trend, starting at 1.1K and dropping to around 500. Active users showed a gradual increase, finishing the quarter at 2.8K.
For more detailed insights on these games, visit Sensor Tower.